E3 2009: Xbox 360 turns your body into the controller

June 02, 2009 By: TechToyer Category: SHOWCASE

Steven Spielberg (right) joins Xbox 360 head, Don Mattrick, to introduce ‘Project Natal’ - a revolutionary way to play with no controller required, during Microsoft’s press briefing at E3 in Los Angeles yesterday.

Steven Spielberg (right) joins Xbox 360 head, Don Mattrick, to introduce ‘Project Natal’ - a revolutionary way to play with no controller required, during Microsoft’s press briefing at E3 in Los Angeles yesterday.

xbox-360-logoSHOWCASE: Microsoft held its pre-E3 (Electronic Entertainment Expo) 2009 conference (with guests like Steven Spielberg, Paul McCartney and Yoko Ono)  just hours ago and already the gaming and entertainment fraternities are abuzz about what’s in store for the Xbox 360.

Besides on-demand full game downloads (using credit card payments of course) via Xbox Live, the one thing that would give the Nintendo Wii a run on its WiiMote is Microsoft’s Project Natal. Technically, it’s a camera system that senses your body movements in 3-D and translates them into control actions in-game. The system even recognizes your voice and face.

According to Microsoft, Project Natal’s camera system combines the use of an RGB camera, depth sensor, multi-array microphone and custom processor hooked up to the Xbox 360. It tracks full-body movement and individual voices, giving gamers a controller-free environment.

But of course, no mo-cap jargon is complete without a demo of what it does exactly. Here’s a video to give you a better idea. For more details on what Microsoft announced at E3, look here. (Editor opinions: 1)

Paolo Manzano, Managing Editor, HWM Philippines

Paolo Manzano, Managing Editor, HWM Philippines

Paolo (HWM Philippines): Project Natal seems to be an evolution of what the Wii has started. It could very well be revolutionary if Microsoft gets it right the first time around.

Although I am not aware on how far motion sensing and recognition technology has advanced, hopefully Microsoft, with their large cachet of resources and vast experience, will come up with a product that does not disappoint. Despite all these reservations though, the price point it ships at and the quality of games that supports it when it launches will also be a big difference maker. All in all, a winning announcement from Redmond.

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Blizzard talks to Microsoft about next Xbox, wonders about consoles’ direction

March 26, 2009 By: TechToyer Category: T&A - TRENDS & ANALYSIS

Are consoles too mainstream entertainment-focused? If the talks between Blizzard and Microsoft are anything to go by, perhaps it's still too early to tell until the launch of next-gen consoles.

Are consoles really too mainstream entertainment-focused? If Blizzard's talked to Microsoft about it, then perhaps it's still too early to tell.

Blizzard's StarCraft II RTS game might give console makers the boost they need if it goes console-friendly, but only if a smoother input method is worked out.

Blizzard's StarCraft II RTS game might give console makers the boost they need if it goes console-friendly, but only if a smoother input method is worked out.

T&A: GamesIndustry.biz reported that Blizzard’s Rob Pardo has had talks with Microsoft at the 2009 Game Developers Conference (GDC) currently being held in San Francisco on what the next-generation console after the Xbox 360 might be.

However, several game developers interviewed felt that both Microsoft and Sony have yet to discuss future console plans with game companies, raising concerns that console manufacturers might be too focused on mainstream entertainment services rather than games.

To the general consumer, it is an obvious evolution when console makers start adding non-game-related features into their systems, such as movie downloads, music videos, photo and video album facilities to be accessed via their gamepads and HDTVs. However, some game software developers might see this as competing against bigger entertainment players in the industry, instead of helping to further nurture a stronger gaming industry. (more…)

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